Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The finest of High Elven archers are posessed of skills that seem incredible to other menn. They consider themselves a class apart from their brethren, it is said that among their number are warriors who voyaged across the northern ice and fought alongside the first Issaelfr lords, or even Vanimaro himself. These tales do not seem unlikely given their amazing prowess; though they train almost constantly, it is easy to believe that only centuries of war could produce such mastery.
Vorherige Stufe: | Chasseur |
---|---|
Nächste Stufe: | |
Kosten: | 49 |
LP: | 60 |
Bewegungskosten: | 6 |
EP: | 50 |
Level: | 3 |
Tag-/Nachteinfluss: | neutral |
ID | High Elven Tireur dElite |
Fertigkeiten: |
sword Klinge | 7 - 3 Nahkampf | ||
bow Stich | 11 - 5 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 10% |
Stich | 10% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | -20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 3 | 60% |
Burg | 1 | 60% |
Dorf | 1 | 60% |
Flachland | 1 | 50% |
Gefroren | 2 | 30% |
Höhle | 3 | 30% |
Hügel | 2 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 3 | 30% |
Sand | 2 | 30% |
Seichtes Wasser | 3 | 20% |
Sumpf | 3 | 30% |
Tiefes Wasser | 99 | 20% |
Unbegehbar | 99 | 20% |
Unpassierbar | 99 | 90% |
Wald | 2 | 50% |